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Sports technology expands the connection from indoor riding to digital eSports world. Sports digitalization: experience it indoors as if you were riding outside.
Future Tech | Life ApplicationNSTC encourages scholars with creative ideas to conduct forward-looking research and create innovative works in order to enhance interdisciplinary research in science and art, and cultivate interdisciplinary research talents. Therefore, it promotes the "Technology-Art Cross-Domain Integration and Innovation Research Project." In 2022, a total of nine projects were funded for a two-year period (111-112 years), with an exhibition of the results scheduled at the Kaohsiung Museum of Fine Arts from December 23, 2023 to March 3, 2024. This project continues to plan and coordinate the exhibition work at the end of the period, hoping to effectively promote the vigorous development of technology and art in Taiwan, as well as cultivate interdisciplinary talents in technology and art research
Future Tech | Life ApplicationOmiyage is an interactive system equipped with a website-style interface that offers an immersive art experience. It uses deep learning AI model to enable seamless communication between visitors and artists, fostering a unique interaction and understanding of artistic expression. Visitors can receive customized souvenirs based on their interactions. This platform can also be extended to tourist attractions or education purposes, promoting the democratization of art promotion and education.
Future Tech | Life ApplicationOur research focuses on developing a shot-by-shot performance evaluati on system for smart courts. This system utilizes advanced stereoscopic im aging and computer vision technologies to capture and analyze players' shot movements in singles matches, providing scientific performance dat a. It consists of four main components: a stereoscopic imaging system, 2 D/3D trajectory calculation, semantic analysis, and performance metrics c alculation. The system aims to enhance the user experience, improve spor ts learning efficiency, and increase the entertainment value of badminton. The stereoscopic imaging system employs synchronized high-speed came ras to capture gameplay from multiple angles, allowing for comprehensiv e analysis of the badminton trajectory. The 2D/3D trajectory calculation c omponent uses deep learning techniques to track the shuttlecock's traje ctory and calculate its 3D trajectory, enabling accurate measurement of p osition and movement from various perspectives. The semantic analysis s egment detects shot events, segments the trajectory, and eliminates devia tions caused by detection errors, providing precise information about key shuttlecock events. The performance metrics calculation component extra cts data from the 3D trajectory, including shuttlecock speed, shot angle, a nd ball types, offering essential reference information for players and coac hes to analyze and evaluate performance. By providing accurate and comprehensive records of badminton shot perf ormance, this system assists players and coaches in understanding their s kills, identifying strengths, and areas for improvement. It also enhances th e viewing experience for spectators and fans, deepening their understandi ng of the sport. The system's applications extend beyond smart badmint on venues to training and competition venues, ultimately elevating the qu ality and competitiveness of badminton sports.
Future Tech | Life ApplicationMovableBag+ is a substitutional reality robot offering resistance to impac t and mobility, designed for boxing training. It employs Encountered-Type Haptic feedback technology, allowing boxers to train their strikes and foot work simultaneously. The robot assists or partially substitutes the frequen t movements and strike training required by coaches, reducing their load. By integrating VR visual feedback, a multisensory mobile boxing training system is achieved. The robot comprises a movable base and an inflatable boxing target. The base is designed with an aluminum octagonal frame, s urrounded by a buffer pad with space in the middle for the target. It's po wered by two 24V wheel hub motors, with two omnidirectional wheels for stability. Through the drive controller, the angular speeds of the right and left wheels are calculated based on the given linear speed and rotational s peed, and the linear speed x and rotational speed z are received through t he WebSocket server. The coach can control the robot through various mo des in the browser interface, and it provides a Unity SDK for robot motion control programming. To handle striking force, the base top includes five s hock absorbers and a pressure-distributing surface matching the boxing t arget's shape. MovableBag+ aims to provide high load-bearing and mo bility. Its base weighs 14.3 kg, can reach 18 km/h, and supports approxima tely 70 kg, enabling the simulation of an 80 kg opponent. A 3D printed Oc ulus Touch Controller holder, connected to the target, tracks position and offers haptic feedback in VR applications. A virtual training environment d esigned in Unity allows the trainer to control MovableBag+'s movement and the virtual boxer's appearance. The VR controller tracks the position of the boxing target and glove. When the boxer hits the virtual opponent, direct haptic feedback from the target is received. The VR controllers trans mit data to the computer, allowing real-time visual feedback in the virtu
Future Tech | Life ApplicationOur technical team has developed the groundbreaking "Intelligent Badmi nton Venue Solutions" that incorporate cutting-edge technologies such a s AIoT, cloud computing, fog computing, inertial sensing, deep learning, a nd AI for 3D human pose estimation. This solution revolutionizes the man agement of traditional badminton facilities by providing B2B smart arena management, sports data analysis, and B2C student management system s. It records trainees' progress, personalized parameters, and competitio n performance, generating valuable big data and sports performance indi cators. With a focus on digitalization, personalization, and entertainment, this solution offers a captivating training experience by analyzing progres s, providing real-time feedback, and enhancing engagement. The hardwar e components include the Intelligent IoT Badminton Racket, which captur es swing data, and the Smart Sports Camera System, which records sessio ns and estimates 3D poses. The software comprises a customized app and cloud system for personalized operations, while the cloud AI computing e ngine performs analysis and delivers real-time feedback. This comprehens ive solution elevates training equipment, aids coaches in intelligent trainin g, and enhances athletes' performance in competitions.
Future Tech | Life ApplicationFootball, the world's most popular sport in terms of participation, also boasts the largest commercial scale as a professional endeavor. Built upon AI computer vision technology, our real-time intelligent analysis and recording system for football matches analyzes ultra-high-definition footage captured by cameras at match venues, covering the entire field with each half captured by a separate camera. It provides real-time insights into team formations, ball possession, and various on-field events such as fouls, throw-ins, free kicks, corners, and goals. With a processing rate of two events per second, the system utilizes mobile networks to transmit live data to cloud servers within 5 seconds, achieving an event analysis accuracy of over 92.5%. Comprising an on-site module (including recording, power supply, and wireless transmission capabilities) and a cloud-based AI analysis module, the on-site component is designed to withstand varying field conditions, featuring wind and glare resistance. This technology is versatile, collecting individual player and team data for applications ranging from match and training strategies to team management and player performance assessment. Additionally, the system effectively deciphers on-field conditions, laying the groundwork for future automated broadcasting and streaming systems for football matches.
Future Tech | Life ApplicationBalance impairment significantly affects quality of life. Training for balanc e and neuroplasticity requires task-specific exercises to integrate sensory i nformation and maintain postural balance. However, existing technologie s have limitations in challenging multiple sensory systems involved in bala nce control. To address this, our innovative technology combines virtual re ality (VR) and skateboard movements, improving rehabilitation for balanc e disorders. This technique combines skateboard training with a dual-belt treadmill to simulate stance and gliding movements. The skateboard is secured on a fi xed belt while the movable belt adjusts to the user's walking pace. One l eg is on the skateboard as the "supporting leg," and the other leg is on th e movable belt as the "moving leg." Safety measures include handrails an d a suspension system for user safety. During training, VR scenes simulate various road friction scenarios, like inc reased speed and icy roads for challenging lateral control. Random obstac les, such as a small dog or a ball, require quick reactions from users. The vi rtual scenery adjusts based on walking speed detected by inertial measur ement units (IMUs). The IMUs on the lower leg measure speed to adjust th e VR scene, while those connected to the skateboard control its direction f or obstacle avoidance. Obstacles in the VR scene increase the difficulty of balance training and provide real-time feedback on distance and scores, k eeping users engaged. Balance impairments impact walking, movement, and posture, hindering daily activities and quality of life. Our technology provides customized trai ning, tailored to individual abilities, optimizing therapeutic outcomes. By i ntegrating sensors and technologies, we offer comprehensive evaluation and diverse therapeutic options for balance abilities. The combination of v irtual reality and skateboard movements introduces an innovative solutio n for balance training with immense potential in the m
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